Oh... is was $2.85 to export any data from this mission anytime I want
That looks Great! Very nice!
Looks extremely sweet for auto... Roof Tiles came out super! There’s a couple of trash cans melts, street sign and partial light pole. But those are near impossible to get even when aligning points & cleaning up. Very Nice!
I’ve played with RC for sometime (no expert)… and the benefit of the PPI Credit is that once you pay it on the image… that image is paid and no cost going forward used in any other project. It’s a 1 time credit pay per image, no repeats.
So you can regenerate, experiment, align & toss image points, regenerate and export as often as you desire for the original credit cost. If you add-in an additional circle of lower images and combine for new export you only pay for the additional images (unless those images were used in a different project).
The prices have dropped substantially for full product or PPI credits. The previous prices, the PPI Credits we’re about 2X-3X cost and the Full Product was very expensive… Metashape looked low cost in comparison.
The original company was Capturing Reality, with product Reality Capture. It was aquired by Epic Games, a huge Slovakian Gaming Company. To my understanding, they desired the engines within RC and they had been using the superior modeling of RC for games.
Several previously purchased 40-60,000 Credit Points (PPI) in old system that received a bump during the conversion to Epic and they offered a sweet price to purchase additional PPI credits when moving over to Epic Account. With the PPI prices, and having 100% full access to program, I personally don’t see a reason to purchase the full package and subscription to maintenance.
Their primary focus was highly accurate 3D Models, and Gaming Models. If you look at the bulk of their sample / test data it’s modeling. They have expanded their focus to mapping & drones recently and have been making nice improvements.
If a Mac User: Another plus for newer RC version… it’s very compatible with MacOS 12 Monterey running Parallels Pro 17 and MS Windows Por 10/11. Parallels has greatly improved it’s use of GPU Cards on the Mac Hardware within Windows, previously it was normally a moderate VM GPU generic card. The new M1 ARM architecture has produced an extremely robust Parallels running the Windows 11 ARM OS (currently obtainable in MS Development) and runs it very near to native on the M1 ARM architecture utilizing/sharing the 10 CPU Cores and 32 GPU Cores. In addition, if on a older Mac Pro with high end GPU (exp: AMD Vega 64) it’ll recognize the GPU.